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<li class="navelem"><b>T3D</b></li><li class="navelem"><a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a></li>  </ul>
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<div class="title">T3D::Vector3 Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#ae31951331ffa4d0bdb00f61cfd2ca84f">angleBetween</a>(const Vector3 &amp;other)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a6c6b47c937d245df6760f182b3f07372">cross</a>(const Vector3 &amp;other) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a452a6bc7d41540004966cea379b47ac7">distance</a>(const Vector3 &amp;other) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#aea3be73fc8042f2bd19f81672f70945b">dot</a>(const Vector3 &amp;other) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a65c1d2dc44afb8cf90e4762a3287f6c0">length</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>lerp</b>(Vector3 first, Vector3 second, float t) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a8df4e6ed9be84d7ba432a739dfaaed2f">normalise</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a9466d3b20483399676c0f040a83ee5fb">normalised</a>(void) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator!=</b>(const Vector3 &amp;other) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator*</b>(const float s) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator*</b> (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator*=</b>(const float s) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator+</b>(const Vector3 &amp;other) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator+</b>() const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator+=</b>(const Vector3 &amp;other) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator-</b>(const Vector3 &amp;other) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator-</b>() const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator-=</b>(const Vector3 &amp;other) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator/</b>(const float s) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator/</b> (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator/=</b>(const float s) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a151b7be26d6dc535fd2583f74011084d">operator&lt;&lt;</a>(std::ostream &amp;o, const Vector3 &amp;v)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a198123d63032b2a33c4a3dc6e7e044e2">operator=</a>(const Vector3 &amp;other)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator==</b>(const Vector3 &amp;other) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator[]</b>(const int i) const  (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator[]</b>(const int i) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a5621caf8a115d205c424e2370b1e57f4">ptr</a>()</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a3639eebd96e854b54015809f22b69770">reflect</a>(const Vector3 &amp;normal) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#ab035928e8e3ddc55ad9218c734cb92c3">squaredDistance</a>(const Vector3 &amp;other) const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#acd91aebbd70888894baefb8b2695f621">squaredLength</a>() const </td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html#a4fbe97c91a8fc9b655ad0b9f3604427e">swap</a>(Vector3 &amp;other)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Vector3</b>() (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Vector3</b>(const float x, const float y, const float z) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Vector3</b>(const float arr[3]) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Vector3</b>(float *const arr) (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">explicit</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>x</b> (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>y</b> (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>z</b> (defined in <a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a>)</td><td class="entry"><a class="el" href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></td><td class="entry"></td></tr>
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